A3D mobile adventure game for teens facing a serious health challenge, Shadow’s Edge is created for teens and young adults between 13 and 23 years old. The adolescents are facing serious health challenges (acute or chronic disease) and are dealing with trauma and disruptionin their lives.
Objective:positively impact seven factors that build emotional resilience. The game invites playersto reflect and journal on a series of relevant prompts they discover in the world of Shadow’s Edge. The expression through writing and art in the game supports players to finda sense of empowerment, helping them integrate the situations they are facing,toheal emotionally and to build their identity along their journey: “Your illness does not define who you are, you do.”
The prompts are based on psychological principles from narrative therapy, positive psychology, and existential psychology and are written in a sensitive way so that teens can understand and internalize them.They are written to help players strengthen their capacity for seven factors research associates with emotional resilience: